Neil Gaiman: Reposted as something that can be... →
neil-gaiman: I’ve seem to be hitting writer’s block far too often now. My grade in my creative writing class is suffering because i don’t turn in anything because i’m never really satisfied with anything i do. all my good ideas seem to turn into bad ones once i write it down. How do you get pass writers…
The Anatomy of a Design Document →
Starting to think how I could present my proposal. How to filter through ideas and boil it down to a comprehensive, straightforward document. This is a good place to start. As with writing a screenplay proposal, brevity is key. Always something to keep in mind.
And of course looking back at what people have done helps avoid certain mistakes (read MARKETING PLOY). Some brilliant tips from Simon Staffans’s blog here aggregated into one cohesive work. Love the interview with Jeff Gomez! (P.S. I did put this in a hyperlink before but I was reading through it again and thought it deserved its own post)
Getting Started in Transmedia Storytelling by Robert Pratten. A brilliant practical guide that puts things into perspective and removing some of the fuzzy aura around big projects that involve transmedia and multiple platforms (as mine will be hopefully)…
Jane McGonigal: Gaming can make a better world
Why Transmedia is a no-brainer for TV. →
Very good read that has now even more convinced about pursuing this plan to tie in this an interactivity component with the 30 minute series is the right way to go. However, that said I do not want this to be just a marketing ploy but rather a platform where The Vengeance Crew’s story will continue to unfold.
Brain on overdrive.
The idea of a hyperlinked world is something that I’ve been reading about for a while now. They way people experience media is changing. We all know that and we’ve heard it countless number of times that it’s becoming annoying. However tonight I am putting myself as case in point. I’ve been jumping from one article about Aristotle to another regarding the last year in...
Should games even bother trying to tell a... →
I’ve heard so many differing views about this subject. Good read. Definitely something to consider when working on an interactive project.
Why so serious? →
Again an ARG that is used to promote a project. A bit larger scale than what I’m aiming for of course but the idea fragmenting information and allowing the player to put the pieces together is a lot of fun to think about.
Something in the Sea →
This was an ARG designed to promote the Bioshock 2 game by immersing fans into the story of the character Mark Meltzer in his quest to find his missing daughter. The site is beautifully designed with puzzles, photos etc. (something I want to try and incorporate into my own project) What intrigues me the most is that people following and participating in this ARG in 2009 were given locations to 10...
You know what’s really exciting about video games is you don’t just...– Nina Huntermann, Game Over
The Gaming Experience.
Today’s class has given me a lot to think about. Many decisions need to be made… and this time not regarding the actually story line but the more practical side of gameplay, revenue streams and aesthetics, keeping in mind the hardware that would be needed to support the game itself and hence the audience it would then be available to. So in thinking about the audience and what is the...
Shoot the Nerd →
In the vein of Slap the Nerd, this game in turn is slightly more violent as it allows the player to throw a various array of increasingly dangerous weapons (including a swordfish) at the poor geek…
Slap the Nerd →
Research about geeky games spewed this thing up… Game consists of slapping as many nerds as possible during a variety of classes…
Now let me explain...
So where do I start? From the beginning I guess… The world of Storytelling is changing and that much is obvious. The digital revolution is upon us and it’s time to wake up to it. This has given rise to this whole phenomenon that is Transmedia storytelling… and it fascinates me. That much is obvious from what I have posted so far. Telling a story on multiple platforms is...
Here goes nothing...
For some reason I find putting ideas down on paper really difficult. I know I should. Writing things down in this line of work is certainly more productive… But there’s this thing where once I do, there’s a cretain degree of finality to it that I really don’t like. That said, I have decided. I am going to write now. I have written a short film during the Festive Season...
The Technology of Storytelling…
The universe is made of stories, not atoms.– Muriel Rukeyser, The Speed of Darkness
And so it begins...
The real world is being taken over by the virtual. That is a fact. People are spending an average of 8 hours a day in front of some screen or other. We make friends online, socialize online, buy groceries online. Now more than ever people are having less and less reasons to go outside and actually do things. Should I be really be sitting here writing a blog?